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MCU131
150px
IC Title HIT PLAYER ABV
Type UISO
Inputs 0 and 1
Outputs 1
Restricted Yes
Added CBX v11.4


Damages detected players above the IC block at the first empty space a player can fit in. Specific players or groups can be detected and damaged instead if set on the IC sign.


This is automatically updated. For a version that requires manual updating see [MCX131]



Sign SettingsEdit

Quick ReferenceEdit

line 1 <blank>
line 2 [MCU131]
line 3 option:name
line 4 damage:delay
green text = OPTIONAL
everything else = REQUIRED

DetailsEdit

  • Line 3:
    option:name is an optional name for a player or group to detect.
    • The option value is either p for player or g for group.
    • The name value is the name of the player or group to detect.
    • If Line 3 is left blank, it will detect all players.
  • Line 4:
    damage:delay is an optional amount to damage detected players and the delay amount for each damage.
    • The damage value must be a number from 1 to 20.
    • If left blank, the damage value will be 1 (half a heart).
    • Each number is half a heart.
      • 1 damage = 0.5 heart (half heart)
      • 2 damage = 1.0 heart (full heart)
      • 3 damage = 1.5 heart
      • 4 damage = 2.0 heart
      • etc...
    • A player has 10 hearts.
    • The delay value must be a number from 1 to 600.
    • The delay is in ticks.
    • If left blank, the delay value will be 5 ticks. So every 5 ticks, the detected players will get damaged.

InputsEdit

File:IC input1.png
A / 1: Turn on/off
When the input is toggled on, it will turn this on and start checking for players above the IC block in the first empty space a player can fit in. If a player is found, the player will be damaged over time (DOT). When the input is toggled off, this will stop detecting and hurting players.

OutputsEdit

File:IC output1.png
D / 1: Player Damaged
Output is on if a player was damaged.

Optional ModesEdit

none

ExamplesEdit

BasicEdit

Basic sign setup to detect and damage any player.

1
2 [MCU131]
3
4


Remove 3 Hearts Over Time from Detected PlayersEdit

Basic sign setup to detect and damage any player by 3 hearts.

1
2 [MCU131]
3
4 6


Detect and Damage Specific PlayerEdit

Detects if a player named PlayerName is above and damages the player.

1
2 [MCU131]
3 p:PlayerName
4


Detect and Damage Specific GroupEdit

Detects if a player that is part of the Admins group is above and damages the player.

1
2 [MCU131]
3 g:Admins
4


Remove 3 Hearts Over Time from Specific PlayerEdit

Detects if a player named PlayerName is above and damages the player by 3 hearts.

1
2 [MCU131]
3 p:PlayerName
4 6


GalleryEdit

BugsEdit

See AlsoEdit