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MCU132
150px
IC Title HIT MOB ABOVE
Type UISO
Inputs 0 and 1
Outputs 1
Restricted Yes
Added CBX v11.4


Damages detected mobs above the IC block at the first empty space a mob can fit in. Specific mobs or groups can be detected and damaged instead if set on the IC sign.


This is automatically updated. For a version that requires manual updating see [MCX132]



Sign SettingsEdit

Quick ReferenceEdit

line 1 <blank>
line 2 [MCU132]
line 3 name
line 4 damage:delay
green text = OPTIONAL
everything else = REQUIRED


Spawn Mob List (quick ref)
Friendly/Neutral
Chicken Cow MushroomCow Ozelot
Pig Sheep SnowMan Squid
Villager VillagerGolem Wolf
Hostile
Blaze CaveSpider Creeper Enderman
Ghast Giant LavaSlime Monster
PigZombie Silverfish Skeleton Slime
Spider Zombie


DetailsEdit

  • Line 3:
    name is an optional name for the mob type to be detected.
    • Values can be Mob, Animal, or a mob name that you would use on a spawner IC such as [MCX200].
    • If Line 3 is left blank, it will detect all mob types.
  • Line 4:
    damage:delay is an optional amount to damage detected mobs.
    • The damage value must be a number from 1 to 20.
    • If left blank, the damage value will be 1 (half a heart).
    • Each number is half a heart.
      • 1 damage = 0.5 heart (half heart)
      • 2 damage = 1.0 heart (full heart)
      • 3 damage = 1.5 heart
      • 4 damage = 2.0 heart
      • etc...
    • The delay value must be a number from 1 to 600.
    • The delay is in ticks.
    • If left blank, the delay value will be 5 ticks. So every 5 ticks, the detected mobs will get damaged.

InputsEdit

File:IC input1.png
A / 1: Turn on/off
When the input is toggled on, it will turn this on and start checking for mobs above the IC block in the first empty space a mob can fit in. If a mob is found, the mob will be damaged over time (DOT). When the input is toggled off, this will stop detecting and hurting mobs.

OutputsEdit

File:IC output1.png
D / 1: Mob Damaged
Output is on if a mob was damaged.

Optional ModesEdit

none

ExamplesEdit

BasicEdit

Basic sign setup to detect and damage any Mob.

1
2 [MCU132]
3
4


Remove 3 Hearts Over Time from Detected MobsEdit

Basic sign setup to detect and damage any mobs by 3 hearts.

1
2 [MCU132]
3
4 6


Detect and damage dangerous MobsEdit

Detects if a dangerous Mob such as a Zombie, Creeper, Spider, etc is near.

1
2 [MCU132]
3 Mob
4


Detect and damage AnimalsEdit

Detects if an animal such as a Pig, Cow, Chicken, etc is near.

1
2 [MCU132]
3 Animal
4


Detect and damage CreepersEdit

Checks for Creepers and damages them.

1
2 [MCU132]
3 Creeper
4


Detect and damage PigsEdit

Checks for Pigs and damages them.

1
2 [MCU132]
3 Pig
4


Remove 3 Hearts Over Time from Detected PigsEdit

Detects Pigs and damages them by 3 hearts

1
2 [MCU132]
3 Pig
4 6


GalleryEdit

BugsEdit

See AlsoEdit