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MCU300
150px
IC Title BOUNCE UP
Type UISO
Inputs 0 and 1
Outputs 1
Restricted Yes
Added CBX v11.3


A set area that bounces a player up.

Allowed blocks that can be used for bouncing are set in the craftbook.properties bounce-ic-blocks. If left blank, all solid blocks are allowed.
The max bounce force allowed is set in the craftbook.properties bounce-ic-max-force. Default is 8.


Sign SettingsEdit

Quick ReferenceEdit

line 1 <blank>
line 2 [MCU300]
line 3 width:length/x-offset:y-offset:z-offset
line 4 force
green text = OPTIONAL
everything else = REQUIRED

DetailsEdit

  • Line 3:
    width:length/x-offset:y-offset:z-offset is the size and position of the bounce area. If left blank, the width will be 3, the length with be 3 and each offset will be 0. (3:3/0:0:0)
    • The width is the width of the area. Max is 11.
    • The length is the length of the area. Max is 11.
    • The x-offset:y-offset:z-offset are offset values for where the area should be set. Offsets must be a number from -10 to 10


  • Line 4:
    force sets power of the bounce. If left blank, the bounce force will be 5.

InputsEdit

File:IC input1.png
A / 1: On/Off
When the input is toggled on, it will let players start bouncing in the set area.

OutputsEdit

File:IC output.png

none


Optional ModesEdit

none

ExamplesEdit

For all examples, solid blocks must be placed in the bounce area!

BasicEdit

Basic sign setup to create a 3x3 bounce area with a bounce force of 5.

1
2 [MCU300]
3
4


A 5x6 Bounce areaEdit

Creates a 5x6 bounce area.

1
2 [MCU300]
3 5:6
4


A 5x6 Bounce area shifted 2 blocks in the x direction, 1 block up, and 3 blocks in the z directionEdit

Creates a 5x6 bounce area with an x-offset of 2, y-offset of 1, z-offset of 3

1
2 [MCU300]
3 5:6/2:1:3
4


A Bounce area with a bounce force of 8Edit

Creates a 3x3 bounce area with a bounce force of 8.

1
2 [MCU300]
3
4 8


GalleryEdit

BugsEdit

See AlsoEdit